Between Christmas and New Year I found the time to read through two great books. Both are short, entertaining and insightful. One introduces the practice of Information Architecture, the other illustrates basic principles of visual design. I recommend them to anyone who wants to learn more about the essentials of user experience design.
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UX Camp Hamburg 2015: UX Design With Distributed Teams
UX RemotelyLast Saturday I had the pleasure to do a session on remote work with distributed teams at UX Camp Hamburg — a perfectly organised and fun event.
User Experience Design With Distributed Teams – Part 1: Ideation & Sketching
UX RemotelyUPDATE: Instead of continuing with part 2, I decided to not label articles “part 1” again and instead talk about the topic, collect more ways to do ux work remotely on Twitter and write more specific articles on the subject.
Lately, I’ve been working more and more with teams spread across different cities, countries and timezones. Though there are times when it’s difficult not having everyone in the same room (you know the drill), user experience design can work quite well remotely when you give thought to the tools and methods you are using. Starting with ideation and sketching, I will have a closer look at how the different steps of the ux design process are affected by remote work.
An Architect’s View On Design Process, Limitations And Context
InsightsToday’s awful weather was perfect for rereading 101 Things I Learned In Architecture School. It’s a short book I bought a few years ago for a UX Book Club meeting. Matthew Frederick included a few thoughts particularly interesting for user experience designers:
Fitting Big-Picture UX Into Agile Development | Smashing UX Design
MiscMobile prototyping: a new paradigm | .net magazine
PrototypingDesigners and UX professionals use design techniques like sketches, wireframes and mockups to visualise a website during the design process. Can these web design techniques also be used for mobile app design – or is it time for change?
Prototyping Mobile Apps
MiscRapid prototyping for mobile products
MiscSome hands-on experience – pros and cons – of various mobile prototyping tools.
“So what prototyping methods have we got at our disposal and what are the pros and cons for each? What differences are there from testing desktop prototypes (apart from the obvious difference in screen size)?”
Read more at cxpartners.co.uk
Touch Application Prototypes (TAP). For iPhone and iPad, using Adobe Fireworks
Misc
Proto.io – Silly-fast mobile prototyping
Misc