Auf der diesjährigen IA Konferenz habe ich von meinen Erfahrungen mit der Entwicklung von Conversational Interfaces erzählt.
Prototypes play an important role in the design process. They help communicate ideas to stakeholders, specify interactions for developers and test early product versions with users. When you’re interacting remotely — either as a team or with clients — your prototyping tools should make collaboration easy.
Last Saturday I had the pleasure to do a session on remote work with distributed teams at UX Camp Hamburg — a perfectly organised and fun event.
Two weeks ago, I spoke at World Usability Day in Hannover. Among great talks on flat design, feedback forms and gestural interaction, I had the pleasure to talk about prototyping in cross-device design projects. Unfortunately, I could not go into details of the tools I presented (in German). I would like to take this as a starting point for a series of blog posts.
How can we talk about physics-based UIs and panels and bubbles that can be flung across the screen if we’re sitting around looking at static mocks? (Hint: we can’t.) It’s no secret that many of us on the Facebook Design team are avid users of QuartzComposer, a visual prototyping tool that lets you create hi-fidelity demos that look and feel like exactly what you want the end product to be. We’ve given a few talks on QC in the past, and its presence at Facebook (introduced by Mike Matas a few years back) has changed the way we design. Not only does QC make working with engineers much easier, it’s also incredibly effective at telling the story of a design. When you see a live, polished, interactable demo, you can instantly understand how something is meant to work and feel, in a way that words or long descriptions or wireframes will never be able to achieve. And that leads to better feedback, and better iterations, and ultimately a better end product. When you are working on something for which the interactions matter so greatly—in this case, a gesture-rich, heavily physics-based ui—anything less simply will not do.
“But if I was starting from scratch and trying to decide which one to use today, I’d probably discount Skeleton because Bootstrap and Foundation both provide so many useful extras. Using the provided components is much faster than reinventing the wheel and doing it yourself.
What it really comes down to is this: Can you live with Bootstrap’s style-heavy approach? And will the same framework be used in production? (This may not be your decision to make…) If so, then it’s more work (not for you, but still) to override Bootstrap’s styles to make it look the way you want.”
Designers and UX professionals use design techniques like sketches, wireframes and mockups to visualise a website during the design process. Can these web design techniques also be used for mobile app design – or is it time for change?
A really nice talk about steering away from static deliverables.
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