How can we translate design methods like journey mapping, sketching and design studio sessions to distributed team settings? This is the topic of my second roundup of @uxremotely. As these methods are traditionally thought of as face-to-face only activities, it’s interesting to see, that with a little preparation and process, a remote version can be a viable alternative.
Last Saturday I had the pleasure to do a session on remote work with distributed teams at UX Camp Hamburg — a perfectly organised and fun event.
UPDATE: Instead of continuing with part 2, I decided to not label articles “part 1” again and instead talk about the topic, collect more ways to do ux work remotely on Twitter and write more specific articles on the subject.
Lately, I’ve been working more and more with teams spread across different cities, countries and timezones. Though there are times when it’s difficult not having everyone in the same room (you know the drill), user experience design can work quite well remotely when you give thought to the tools and methods you are using. Starting with ideation and sketching, I will have a closer look at how the different steps of the ux design process are affected by remote work.