Cross-Device Prototyping Tools – Beyond Paper Sketches


Two weeks ago, I spoke at World Usability Day in Hannover. Among great talks on flat design, feedback forms and gestural interaction, I had the pleasure to talk about prototyping in cross-device design projects. Unfortunately, I could not go into details of the tools I presented (in German). I would like to take this as a starting point for a series of blog posts.

“A prototype is a question rendered as an artifact.”

— Scott Klemmer