How can we translate design methods like journey mapping, sketching and design studio sessions to distributed team settings? This is the topic of my second roundup of @uxremotely. As these methods are traditionally thought of as face-to-face only activities, it’s interesting to see, that with a little preparation and process, a remote version can be a viable alternative.
One and a half years ago, I started @uxremotely to learn more about the possibilities and limitations of designing with distributed teams. So far I have compiled more than 130 articles of designers and design teams working remotely. As tweets are ephemeral, I will post the five most interesting articles I found on each subject here.
Last month, I joined some great speakers at this year’s first IxDA Frankfurt event, organized by Hendrik Sommerfeldt and Enes Ünal. All photos in this post by Sebastian Fiedler.
Auf der diesjährigen IA Konferenz habe ich von meinen Erfahrungen mit der Entwicklung von Conversational Interfaces erzählt.
Prototypes play an important role in the design process. They help communicate ideas to stakeholders, specify interactions for developers and test early product versions with users. When you’re interacting remotely — either as a team or with clients — your prototyping tools should make collaboration easy.
What I learned from The Evolving Role of Expectations in Long-Term User Experience by Sari Kujala and Talya Miron-Shatz (published in September 2015):
Between Christmas and New Year I found the time to read through two great books. Both are short, entertaining and insightful. One introduces the practice of Information Architecture, the other illustrates basic principles of visual design. I recommend them to anyone who wants to learn more about the essentials of user experience design.
Last Saturday I had the pleasure to do a session on remote work with distributed teams at UX Camp Hamburg — a perfectly organised and fun event.
UPDATE: Instead of continuing with part 2, I decided to not label articles “part 1” again and instead talk about the topic, collect more ways to do ux work remotely on Twitter and write more specific articles on the subject.
Lately, I’ve been working more and more with teams spread across different cities, countries and timezones. Though there are times when it’s difficult not having everyone in the same room (you know the drill), user experience design can work quite well remotely when you give thought to the tools and methods you are using. Starting with ideation and sketching, I will have a closer look at how the different steps of the ux design process are affected by remote work.